ハードベンダーのグラフィックスライブラリ

Intel Open Image Denoise
https://openimagedenoise.github.io/

Intel OSPRay
http://www.ospray.org/

AMD Radeon Rays
https://www.amd.com/ja/technologies/radeon-rays

AMD Radeon ProRender
https://www.amd.com/ja/technologies/radeon-prorender

NVIDIA OptiX
https://www.nvidia.co.jp/object/optix_jp.html

NVIDIA OptiX Ray Tracing Engine
https://developer.nvidia.com/optix

NVIDIA OptiX AI-Accelerated Denoiser
https://developer.nvidia.com/optix-denoiser

NVIDIA OptiX Ray Tracing Powered by RTX
https://devblogs.nvidia.com/nvidia-optix-ray-tracing-powered-rtx/

Blender の素晴らしいチュートリアル

Blender に関する素晴らしいチュートリアルが掲載されているサイト
https://www.creativeshrimp.com/

このサイトのチュートリアルは全て勉強になる。

Nature Rendering

How to Create Nature Render for Your Portfolio in Blender, in 10 Steps?
https://www.creativeshrimp.com/how-to-make-a-nature-render-in-blender.html

5 Tips for Creating a Wild Grass Field, That Looks Believable
https://www.creativeshrimp.com/5-tips-for-creating-a-wild-grass-field.html

How You Expose the Light by Capturing it?
https://www.creativeshrimp.com/translucent-grass-lighting-tutorial-book-07.html

How to create a grass in Blender?
https://www.creativeshrimp.com/how-to-make-grass-field.html

Youtube

Gleb Alexandrov
https://www.youtube.com/user/GlebAlexandrov

Vegtation系に関するSSS表現のドキュメント

Arion Sub-Surface Scattering
http://support.randomcontrol.com/display/AF33/Sub-Surface+Scattering

#OpenLightBook Chapter 7
https://www.creativeshrimp.com/translucent-grass-lighting-tutorial-book-07.html

Best terrain & vegetation asset/shader
https://forum.unity.com/threads/best-terrain-vegetation-asset-shader.519660/

PORTRAYING LEAVES WITH V-RAY FOR 3DS MAX
https://www.chaosgroup.com/blog/portraying-leaves-with-vray-for-3ds-max

素晴らしい記事です。

BSSRDF 学習リソース

BSSRDF Explorer: A rendering framework for the BSSRDF
https://benedikt-bitterli.me/bachelor-thesis.pdf

A Practical Model for Subsurface Light Transport
https://graphics.stanford.edu/papers/bssrdf/bssrdf.pdf

超雑訳 Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering
http://project-asura.com/blog/archives/2175

半透明物体に対する表面下散乱モデルの当てはめ
http://omilab.naist.jp/~mukaigawa/papers/CVIM2008-BSSRDF.pdf

Full-Dimensional Sampling and Analysis of BSSRDF
http://omilab.naist.jp/~mukaigawa/papers/TCVA2013-BSSRDF.pdf

BSSRDF 設計のための表面下散乱シミュレーション
https://ir.lib.hiroshima-u.ac.jp/files/public/2/20408/20141016135155334350/p302_0903-6.pdf

Maxwell – Grass
http://support.nextlimit.com/display/maxwell4/Grass

凄い貴重な資料です。ちゃんと読みたい。